Kimberly Elam's Geometry of Design brings out the mathematical guns in analyzing and postulating about the inherent symmetrical nature of great design. She explores the relationships between visual representations and their foundations in geometry. It's a great book that focuses on the golden ratio and root rectangles.
Elam utilizes overlays and grids in order to identify designs in different works of design and art. She looks at the underlying geometric structures in architecture, compositions and even furniture. The author has a great ability to distill these high level math concepts and distill them in an understandable and relatable way with insight into the design process.
This landmark book is the ultimate reference and cross-disciplinary design book. With richly illustrated and fantastic design elements, this book clearly displays a wide range of visual and design concepts. From anthropomorphic form to the Golden ratio, these over 100 design concepts are well-defined and thought out for readers to expand their principal knowledge.
It's a great book for skimming and also using a reference. There's also a few mind-benders in there as well, for example:
"The 80/20 rule asserts that approximately 80 percent of the effects generated by any large system are caused by 20 percent of the variables in that system."
Apply this same concept to an app and you'll find that this is also true. These principles are a great starting off point to delve deeper into the fundamentals of design in all types of mediums.
Written and first published in 2000, Steve Krug's Don't Make Me Think has served as a bible for a countless number of web designers and businesspeople. With an updated version for mobile usability, Krug presents his ideas in an understandable way for web designers to learn more about navigation and information design.
It's an excellent introduction to creating websites with some just plain common sense advice. As the title states, a website should be first and foremost functional and something people barely need to think about when using it.
This classic book on statistics, graphs, charts and tables puts together both theory and practice in the visualization of data graphics. The text has some 250 plus of some the best and worst graphics for review. The book takes into account a number of highly sophisticated graphical design aspects, including:
Many people don't understand the importance of graphical competence as it requires a number of skills, both statistical and even artistic. Edward R. Tufte does a great job pointing out that while graphical representation is usually lacking in media publications, journals and general reading materials – graphical representation and comprehensive is a necessary in many fields for experts.
While this book doesn't necessarily tout the fundamentals of design, it's an exciting historical view of what some people consider to be one of the greatest designed devices within the past few decades. There is no doubt that the iPhone has revolutionized the world, smartphone industry and changed our modern way of life. A mastery of design and functionality, the iPhone is the holy grail of devices.
Packed within this slab of computational glass is a story that needed to be told. Brian Merchant's book does just that. The history of the phone, electronics, early start of the secretive project within the Apple headquarters – all of this tells a tale of an exceptionally well-designed product.